Diablo 3

Diablo 3 was initially released 15 May 2012, and was ported to PC in June of the same year. Everyone was hoping for a game just like Diablo 2, but better, instead, we got a fairly different game – one with its own host of problems. When I say problems I mean that Diablo 3 isn’t a perfect game, with every new patch comes a new slew of glitches, but the only real issue (I find) is that people only hate it because it isn’t Diablo 2.

D3 represents the continuation of the Diablo storyline, the evolution of the game’s franchise; but many people just don’t seem to like it.

With an isometric (top-down) view of your character and those around them, Diablo 3 is the perfect hack-and-slash game for anyone looking to have that overpowered as all hell character; D3 features a very basic, quick and easy drop-in/drop-out multiplayer and unlimited levelling.

What I love about Diablo 3 (having not played the previous Diablo games in a very long time) is that your attacks never deal the same damage. Even if you use the Demon Hunter’s Rapid Fire attack, an attack that allows the player to rapidly fire hundreds of arrows/crossbow bolts in any direction, you’ll notice that each arrow does different damage. This is because the arrow rolls a percentage for damage and the enemy rolls for armour, block or dodge.

Sound familiar? The system Diablo 3 uses is very similar to that used in Dungeons and Dragons. Even items roll for their stats when they drop. Fortunately, this doesn’t mean that your all-powerful Barbarian character won’t suddenly do 1 damage against Diablo or Azmodan, but it does mean that the numbers and percentages you see in your stats won’t always perfectly reflect onto the battlefield, either way, the difference is so minute that you generally don’t take notice, because you are trying to stay alive in the middle of a demonic onslaught.

The vanilla game (without any DLC or add-ons) has five classes; the Barbarian, Demon Hunter, Witch Doctor, Wizard and the Monk; each specialising in their own fields.

The Barbarian’s main feature is Strength, meaning that you need to focus on your Strength stat to boost your attack damage; in the case of the Demon Hunter one would focus more on Dexterity; for a Witch Doctor, Wizard and Monk, Intelligence is key, but Monks also make good use of Dexterity. The Reaper of Souls DLC (released in the form of Nightmare Edition on consoles) adds the Crusader class into the mix; the Crusader plays to Strength but is technically your classic knight, placing Intelligence and Dexterity in higher regard than the Barbarian.

And the next class to be released, one that literally just hit closed beta, is the Necromancer, returning from Diablo 2. D3 originally replaced the Necromancer with the Witch Doctor, turning power over the dead into voodoo occultism and stitched together Frankenstein dogs (called Zombie Dogs – very original, Blizzard; very original), so its nice to see the Necromancer making a comeback.

Diablo is very much like D&D in that it’s all about the numbers… literally. Every item you pick up affects your maximum health, damage dealt, attack speed and how quickly you can recover from taking damage. Then there are the secondary and even tertiary effects and abilities that some items have. There is the basic stats window for those looking for a quick overview of their character’s statistics, then there is an advanced stats window which shows you every single percentage and number the game takes into account every time you attack or take damage.

Diablo is just one of those games where you grind and grind and grind until you finish the game, then you crank up the difficulty a few levels and restart the campaign with the same character, or dive into adventure mode and perform bounties, earning rewards each time you clear an area of bounties or take on an extra challenge (eg: kill so many enemies in a certain amount of time for increased loot drop or for better loot).

But because the gameplay can get monotonous very quickly, Diablo 3 easily sucks up hours of your time, without you really noticing that the sun came and went three times before you got up for a snack.



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